StatusLive Servers online11,886 Players104,326 Populated3,964 Wiped · 3 h514 Interval5 min Date29 OCT 2026

DWG RG-S15289Server sheetchecked 8m ago

Private Rust Test

Online 84.132.134.17:28015 checked 8m ago

monthly wipes vanilla
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,289top 69%
Last wipe79d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Private Rust Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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406 / 475
02
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480 / 8
03
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 212 on average
270 / 300
04
[EU East] Facepunch 4EU · groups of 8+ · monthly · 162 on average
142 / 350
05
[EU] Facepunch 1EU · groups of 8+ · monthly · 160 on average
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06
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 126 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Private Rust Test, and is it up?

Private Rust Test is up at this moment. 119 of 120 hours up over the last 5 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 23 October 2026.

What location is recorded for Private Rust Test?

A region is not published by Private Rust Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 84.132.134.17:28015.

On which Rust version is Private Rust Test running?

The platform is Linux and the version is Rust network protocol 2632 and build 160556 on Private Rust Test. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Private Rust Test?

At the last refresh, Private Rust Test recorded 0 players across 5 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Private Rust Test placed?

Over the last seven days, Private Rust Test records #15,289 for player hours: the top 69% of all ranked servers.

Schedules

What wipe schedule has been recorded for Private Rust Test?

The estimate of Private Rust Test's next wipe is drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 79 days 22 hours ago. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on Private Rust Test?

The name of Private Rust Test records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for Private Rust Test?

Private Rust Test runs a procedural map, which the game generates.

Tags

Where does Private Rust Test appear among the Rust Graphs lists and filters?

On Rust Graphs, Private Rust Test is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

On Private Rust Test, what is meant by each tag?

The game's server browser reads these tags from Private Rust Test: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): 5 player slots; ts8 (Group limit): The default team size of 8 applies; v2632 (Protocol): Join only if your game is on protocol 2632; cs160556 (Build): Build: 160556; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Private Rust Test?

Enter client.connect 84.132.134.17:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2632,^m,^v,gmrust,cs160556,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players 5 player slots.
ts8
Group limit The default team size of 8 applies.
v2632
Protocol Join only if your game is on protocol 2632.
cs160556
Build Build: 160556.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded