StatusLive Servers online11,617 Players35,650 Populated2,906 Wiped · 3 h66 Interval5 min Date28 OCT 2026

DWG RG-S9458Server sheetchecked 3d ago

Operational Control Center

Offline 84.174.76.43:28025 checked 3d ago

moddedoxide
Connect
Players now 1/ 3 33% full
7-day average0peak 1
Rank#9,458top 43%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Operational Control Center
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:00 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Operational Control Center online, and what uptime has been recorded?

Last seen 3 days 12 hours ago; right now Operational Control Center is offline. For the last 4 full days the record is 6 of 96 hours up, 6% of the time. On 23 October 2026 is when Rust Graphs first saw it.

In which location is Operational Control Center hosted?

There is no region published by Operational Control Center. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 84.174.76.43:28025 is its address.

On which Rust version is Operational Control Center running?

Rust network protocol 2635 and build 168909 on Windows: that is what Operational Control Center runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Operational Control Center?

No response from Operational Control Center; the server was last seen 3 days 12 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does Operational Control Center hold?

Player hours over seven days place Operational Control Center at #9,458, within the top 43% of ranked servers.

Wipe data

What is recorded on Operational Control Center on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Operational Control Center?

The record of Operational Control Center's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 4 days 18 hours ago.

Settings

Which rules and settings are recorded for Operational Control Center?

The name of Operational Control Center records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Lists and filters

On Rust Graphs, which lists and filters contain Operational Control Center?

The Rust Graphs lists that carry Operational Control Center are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Operational Control Center, what is meant by each tag?

Tags published by Operational Control Center, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join Operational Control Center?

Connect with client.connect 84.174.76.43:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp3
Max players Slots: 3.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded