DWG RG-S9458Server sheetchecked 3d ago
Operational Control Center
Offline 84.174.76.43:28025 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 11:00 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Operational Control Center online, and what uptime has been recorded?
Last seen 3 days 12 hours ago; right now Operational Control Center is offline. For the last 4 full days the record is 6 of 96 hours up, 6% of the time. On 23 October 2026 is when Rust Graphs first saw it.
In which location is Operational Control Center hosted?
There is no region published by Operational Control Center. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 84.174.76.43:28025 is its address.
On which Rust version is Operational Control Center running?
Rust network protocol 2635 and build 168909 on Windows: that is what Operational Control Center runs. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for Operational Control Center?
No response from Operational Control Center; the server was last seen 3 days 12 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.
In the rankings, which position does Operational Control Center hold?
Player hours over seven days place Operational Control Center at #9,458, within the top 43% of ranked servers.
Wipe data
What is recorded on Operational Control Center on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Operational Control Center?
The record of Operational Control Center's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 4 days 18 hours ago.
Settings
Which rules and settings are recorded for Operational Control Center?
The name of Operational Control Center records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Lists and filters
On Rust Graphs, which lists and filters contain Operational Control Center?
The Rust Graphs lists that carry Operational Control Center are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On Operational Control Center, what is meant by each tag?
Tags published by Operational Control Center, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): Slots: 3; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join Operational Control Center?
Connect with client.connect 84.174.76.43:28025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.