DWG RG-S16275Server sheetchecked 27d ago
Pulse isolated staging compatibility test
Offline 84.203.49.238:28775 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Pulse isolated staging compatibility test, and is it up?
Pulse isolated staging compatibility test is offline at this moment; 27 days 21 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 1 October 2026.
What location is recorded for Pulse isolated staging compatibility test?
A region is not published by Pulse isolated staging compatibility test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 84.203.49.238:28775 is its address.
On which Rust version is Pulse isolated staging compatibility test running?
On Windows, Pulse isolated staging compatibility test runs Rust network protocol 2634 and build 166493. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Pulse isolated staging compatibility test?
The latest refresh records Pulse isolated staging compatibility test as offline, last seen 27 days 21 hours ago.
In the rankings, which position does Pulse isolated staging compatibility test hold?
Player hours over seven days place Pulse isolated staging compatibility test at #16,275, within the top 69% of ranked servers.
Schedules
What wipe schedule has been recorded for Pulse isolated staging compatibility test?
Too few wipes are on record for Pulse isolated staging compatibility test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 21 hours ago.
Rules and settings
Which rules and settings are recorded for Pulse isolated staging compatibility test?
No gather rate is stated in the name of Pulse isolated staging compatibility test. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is off.
What is the map for Pulse isolated staging compatibility test?
Pulse isolated staging compatibility test runs a procedural map, which the game generates.
Lists and filters
Where does Pulse isolated staging compatibility test appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Pulse isolated staging compatibility test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On Pulse isolated staging compatibility test, what is meant by each tag?
The game's server browser reads these tags from Pulse isolated staging compatibility test: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166493 (Build): Build: 166493; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join Pulse isolated staging compatibility test?
Enter client.connect 84.203.49.238:28775 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs166493
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.