StatusLive Servers online11,736 Players70,701 Populated3,622 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15836Server sheetchecked 19d ago

Creative / Build

Offline 84.232.193.75:28015 checked 19d ago

Connect
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,836top 72%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Creative / Build
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03 153 / 999
04 33 / 999
05 91 / 150
06
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 36 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Creative / Build, and is it up?

Last seen 19 days 20 hours ago; right now Creative / Build is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 8 October 2026.

What location is recorded for Creative / Build?

A region is not published by Creative / Build. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 84.232.193.75:28015.

On which Rust version is Creative / Build running?

On Windows, Creative / Build runs Rust network protocol 2634 and build 167058. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Creative / Build?

Creative / Build is not responding at the latest refresh; the last record of it online is 19 days 20 hours ago.

What rank has been recorded for Creative / Build?

Over the last seven days, Creative / Build records #15,836 for player hours: the top 72% of all ranked servers.

Schedules

On Creative / Build, when do wipes occur?

The record of Creative / Build's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 20 days 3 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Creative / Build?

The name of Creative / Build records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has Creative / Build loaded?

A procedural map, generated by the game, is what Creative / Build runs.

Tags

Where does Creative / Build appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Creative / Build are: Rust build servers, plotted live, Rust community servers, plotted and Rust creative servers. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Creative / Build, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags Creative / Build publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Creative / Build?

Enter client.connect 84.232.193.75:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded