DWG RG-S9140Server sheetchecked 4h ago
Local Studio
Offline 84.32.215.94:28015 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:59 UTC6h ago | – | – | running | 1 |
| Sun 25 Oct, 22:14 UTC3d ago | 1 | held half | 3 days | 0 |
| Sun 18 Oct, 14:05 UTC10d ago | 1 | halved by day 5 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Studio online, and what uptime has been recorded?
Local Studio is offline at this moment; 4 hours ago is when it was last seen. For the last 7 full days the record is 8 of 168 hours up, 5% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.
What location is recorded for Local Studio?
There is no region published by Local Studio. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 84.32.215.94:28015 is its address.
On which Rust version is Local Studio running?
On Windows, Local Studio runs Rust network protocol 2635 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on Local Studio?
No response from Local Studio; the server was last seen 4 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 14:00 UTC, averaging 1 players.
What rank has been recorded for Local Studio?
Over the last seven days, Local Studio records #9,140 for player hours: the top 41% of all ranked servers.
Wipe times
What happens on Local Studio on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 5.
Which times and days are wipes plotted at on Local Studio?
No next wipe can be predicted for Local Studio: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 5 hours ago.
Settings
Which settings does Local Studio run, and what rules?
Gather rate for Local Studio: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is off.
What is the map for Local Studio?
Local Studio runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain Local Studio?
On Rust Graphs, Local Studio is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On Local Studio, what is meant by each tag?
Tags published by Local Studio, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): 2 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Local Studio joined?
Connect with client.connect 84.32.215.94:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp2,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.