StatusLive Servers online11,686 Players34,939 Populated2,865 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S12972Server sheetchecked 11d ago

RustDev local test

Offline 84.65.217.165:28015 checked 11d ago

moddedcarbon
Connect
Players now 1/ 4 25% full
7-day average0peak –
Rank#12,972top 59%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustDev local test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct18 Oct21 Oct24 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is RustDev local test, and is it online now?

Last seen 11 days 11 hours ago; right now RustDev local test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 10 October 2026.

What location is recorded for RustDev local test?

No region is published by RustDev local test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 84.65.217.165:28015 is its address.

On which Rust version is RustDev local test running?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on RustDev local test. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on RustDev local test?

No response from RustDev local test; the server was last seen 11 days 11 hours ago.

In the rankings, which position does RustDev local test hold?

Over the last seven days, RustDev local test records #12,972 for player hours: the top 59% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on RustDev local test?

Too few wipes are on record for RustDev local test to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 18 days 13 hours ago.

Settings

Which settings does RustDev local test run, and what rules?

No gather rate is stated in the name of RustDev local test. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is off: that is Valve's anti-cheat.

Which map has RustDev local test loaded?

A procedural map, generated by the game, is what RustDev local test runs.

Filters

Where does RustDev local test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include RustDev local test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on RustDev local test?

Tags published by RustDev local test, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is RustDev local test joined?

Connect with client.connect 84.65.217.165:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players 4 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded