StatusLive Servers online11,660 Players41,774 Populated2,991 Wiped · 3 h90 Interval5 min Date28 OCT 2026

DWG RG-S15411Server sheetchecked 4h ago

Oblivion

Offline 84.72.109.63:28015 checked 4h ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,411top 69%
Last wipe104d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123403:0011:0020:0004:0013:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Oblivion
Fig. 2

Server performance

010020030040003:0011:0020:0004:0013:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Oblivion online, and what uptime has been recorded?

Last seen 4 hours ago; right now Oblivion is offline. Counted from its reported uptime, the last restart was about 3 hours ago. 59 of 168 hours up over the last 7 full days, which is 35% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Oblivion show?

The last 48 hours give an average of 239 server fps and a floor of 229. Counted at its highest: 70,382 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,222 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Oblivion?

There is no region published by Oblivion. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 84.72.109.63:28015 is its address.

What Rust version is recorded for Oblivion?

The platform is Linux and the version is Rust network protocol 2631 and build 158240 on Oblivion. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Oblivion?

Oblivion is not responding at the latest refresh; the last record of it online is 4 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Oblivion placed?

Within the top 69% of all ranked servers: Oblivion at #15,411 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Oblivion?

Too few wipes are on record for Oblivion to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 104 days 7 hours ago the current world was made.

Settings

Which rules and settings are recorded for Oblivion?

Gather rate for Oblivion: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Oblivion?

Seed 12345 and size 3,500 define the procedural map Oblivion generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Oblivion?

These Rust Graphs lists include Oblivion: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Oblivion, what is meant by each tag?

The game's server browser reads these tags from Oblivion: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2631 (Protocol): Your game must match protocol 2631 to join; cs158240 (Build): Build: 158240; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Oblivion?

Connect with client.connect 84.72.109.63:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2631
Protocol Your game must match protocol 2631 to join.
cs158240
Build Build: 158240.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded