StatusLive Servers online11,806 Players70,052 Populated3,612 Wiped · 3 h182 Interval5 min Date29 OCT 2026

DWG RG-S2049Server sheetchecked 12m ago

FAR: Serene PvE [EU Biweekly]

Online EU 85.114.138.34:28015 checked 12m ago

biweekly wipes vanillacarbonpve
Connect
Players now 1/ 25 4% full
7-day average2peak 9
Rank#2,049top 9% · #796 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246814:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on FAR: Serene PvE [EU Biweekly]
Fig. 2

Server performance

01020304014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 4.5

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 14d 5hThu 12 Nov, 18:16 UTC
  3. 35d 5hThu 3 Dec, 19:00 UTCFW
  4. 42d 5hThu 10 Dec, 18:16 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:16 UTC13d ago 7 – running 0
Thu 1 Oct, 18:15 UTC FW27d ago 9 halved by day 5 14 days 2
Thu 17 Sep, 18:13 UTC41d ago 11 halved by day 4 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for FAR: Serene PvE [EU Biweekly], and is it up?

At this moment FAR: Serene PvE [EU Biweekly] is online. The uptime it reports puts the last restart at about 10 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does FAR: Serene PvE [EU Biweekly] perform, as measured?

Average server fps over the last 48 hours is 20; the lowest was 8. Counted at its highest: 124,010 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,342 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for FAR: Serene PvE [EU Biweekly]?

With its EU tag, FAR: Serene PvE [EU Biweekly] lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.114.138.34:28015.

What Rust version is recorded for FAR: Serene PvE [EU Biweekly]?

On Linux, FAR: Serene PvE [EU Biweekly] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for FAR: Serene PvE [EU Biweekly]?

Current player count on FAR: Serene PvE [EU Biweekly]: 1, of 25 slots. The seven-day mean is 2 players; the peak over the same period is 9. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 6 players.

What rank has been recorded for FAR: Serene PvE [EU Biweekly]?

The same seven-day player-hour count places FAR: Serene PvE [EU Biweekly] at #796 within Europe, #2,049 across all ranked servers and in the top 9% of them.

Wipe times

On FAR: Serene PvE [EU Biweekly], what does the data show for wipe day?

The recent wipes averaged a busiest count of 9 players. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 4.5.

Which times and days are wipes plotted at on FAR: Serene PvE [EU Biweekly]?

The wipe rhythm at FAR: Serene PvE [EU Biweekly] is every 4 weeks on Thursday at 18:16 UTC. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 13 days 18 hours ago. The tags state a wipe schedule at two-week intervals.

Rules and settings

What settings and rules apply on FAR: Serene PvE [EU Biweekly]?

The name of FAR: Serene PvE [EU Biweekly] records no gather rate. 5 players per group at most. It runs the pve game mode, no fighting other players. Community is its tab in the server browser. The plugin count is Carbon. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

On which map is FAR: Serene PvE [EU Biweekly] played?

Seed 300825297 and size 4,250 define the procedural map FAR: Serene PvE [EU Biweekly] generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does FAR: Serene PvE [EU Biweekly] appear among the Rust Graphs lists and filters?

On Rust Graphs, FAR: Serene PvE [EU Biweekly] is placed in these lists: Europe servers, plotted, Rust community servers, plotted, PvE Rust servers, plotted and Vanilla Rust servers. These filters on the server list return it: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On FAR: Serene PvE [EU Biweekly], what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp25 (Max players): Slots: 25; ts5 (Group limit): The team limit is 5; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^p (PvE): No player combat: the threat comes from the world; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe are the tags FAR: Serene PvE [EU Biweekly] publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is FAR: Serene PvE [EU Biweekly] joined?

Enter client.connect 85.114.138.34:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/ZTSQ43gcGV.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^y,^b,^v,EU,^p,gmrust,cs168909,ts5

Game

gmrust
Game mode Standard survival, as Rust plays.
mp25
Max players Slots: 25.
ts5
Group limit The team limit is 5.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^y
Carbon Plugin framework: Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded