DWG RG-S4841Server sheetchecked 13m ago
Gamed!de
Online 85.114.155.253:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:26 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Gamed!de, and is it up?
Right now, Gamed!de is recorded as online. About 17 hours ago is when it last restarted, measured from the uptime it reports. 144 of 168 hours up over the last 7 full days, which is 86% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of Gamed!de show?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 204,970 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,989 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Gamed!de hosted?
A region is not published by Gamed!de. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 85.114.155.253:28015.
On which Rust version is Gamed!de running?
On Linux, Gamed!de runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on Gamed!de?
At the last refresh, Gamed!de recorded 0 players across 60 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 12:00 UTC: 1 players.
What rank has been recorded for Gamed!de?
Player hours over seven days place Gamed!de at #4,841, within the top 22% of ranked servers.
Wipe times
What is recorded on Gamed!de on wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Gamed!de?
The record of Gamed!de's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 20 hours ago.
Rules and settings
Which rules and settings are recorded for Gamed!de?
Gather rate for Gamed!de: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for Gamed!de?
Size 6,000 with seed 6738: that is the procedural map Gamed!de runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Gamed!de appear among the Rust Graphs lists and filters?
On Rust Graphs, Gamed!de is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Gamed!de, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp60 (Max players): 60 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Gamed!de publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Gamed!de?
In Rust, press F1 and type client.connect 85.114.155.253:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp60
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.