StatusLive Servers online11,718 Players61,678 Populated3,282 Wiped · 3 h174 Interval5 min Date30 OCT 2026

DWG RG-S15922Server sheetchecked 27d ago

DSS_server_0.1

Offline EU 85.115.209.231:28015 checked 27d ago

monthly wipes vanilla
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,922top 69% · #2472 in EU
Last wipe118d agomonthly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on DSS_server_0.1
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is DSS_server_0.1 online, and what uptime has been recorded?

The current state of DSS_server_0.1 is offline, with the last sighting 27 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What location is recorded for DSS_server_0.1?

In Europe DSS_server_0.1 lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 85.115.209.231:28015.

What Rust version is recorded for DSS_server_0.1?

Rust network protocol 2631 and build 156583 on Linux: that is what DSS_server_0.1 runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for DSS_server_0.1?

No response from DSS_server_0.1; the server was last seen 27 days 17 hours ago.

What rank has been recorded for DSS_server_0.1?

DSS_server_0.1 also measures #2,472 in Europe on the same seven-day player-hour count, at #15,922 globally and in the top 69% of ranked servers.

Schedules

On DSS_server_0.1, when do wipes occur?

An estimate from the force wipe gives DSS_server_0.1's next wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 118 days 9 hours ago. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which rules and settings are recorded for DSS_server_0.1?

The name of DSS_server_0.1 records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for DSS_server_0.1?

A procedural map, generated by the game, is what DSS_server_0.1 runs.

Lists and filters

Where does DSS_server_0.1 appear among the Rust Graphs lists and filters?

On Rust Graphs, DSS_server_0.1 is placed in these lists: Europe servers, plotted, Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

On DSS_server_0.1, what is meant by each tag?

The game's server browser reads these tags from DSS_server_0.1: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2631 (Protocol): Join only if your game is on protocol 2631; cs156583 (Build): 156583 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join DSS_server_0.1?

In Rust, press F1 and type client.connect 85.115.209.231:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2631,^m,^v,EU,gmrust,cs156583,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit The default team size of 8 applies.
v2631
Protocol Join only if your game is on protocol 2631.
cs156583
Build 156583 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded