DWG RG-S15412Server sheetchecked 11m ago
ErisServerPreTest
Online 85.131.246.201:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:38 UTC14d ago | 1 | – | running | 0 |
| Mon 12 Oct, 18:51 UTC15d ago | 1 | – | 1 days | 0 |
| Mon 12 Oct, 00:32 UTC16d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for ErisServerPreTest, and is it up?
At this moment ErisServerPreTest is online. Counted from its reported uptime, the last restart was about 10 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is ErisServerPreTest stable in the figures recorded?
The last 48 hours give an average of 160 server fps and a floor of 93. Counted at its highest: 68,621 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,197 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for ErisServerPreTest?
A region is not published by ErisServerPreTest. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.131.246.201:28015 is its address.
What Rust version is recorded for ErisServerPreTest?
On Linux, ErisServerPreTest runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on ErisServerPreTest?
Current player count on ErisServerPreTest: 0, of 50 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is ErisServerPreTest placed?
Player hours over seven days place ErisServerPreTest at #15,412, within the top 69% of ranked servers.
Wipe data
On ErisServerPreTest, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for ErisServerPreTest?
ErisServerPreTest wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 14 days 12 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for ErisServerPreTest?
Gather rate for ErisServerPreTest: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for ErisServerPreTest?
Size 3,500 with seed 1337: that is the procedural map ErisServerPreTest runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Tags
On Rust Graphs, which lists and filters contain ErisServerPreTest?
The Rust Graphs lists that carry ErisServerPreTest are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On ErisServerPreTest, what is meant by each tag?
Tags published by ErisServerPreTest, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to ErisServerPreTest?
Connect with client.connect 85.131.246.201:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.