DWG RG-S15351Server sheetchecked 10m ago
GodsForsakenLand
Online 85.134.72.218:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:01 UTC25d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is GodsForsakenLand online, and what uptime has been recorded?
GodsForsakenLand is up at this moment. Counted from its reported uptime, the last restart was about 12 hours ago. 144 of 168 hours up over the last 7 full days, which is 86% of the time. On 3 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of GodsForsakenLand show?
Average server fps over the last 48 hours is 135; the lowest was 107. Counted at its highest: 112,741 entities, buildings, deployables and the rest of the world included. 4,766 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for GodsForsakenLand?
There is no region published by GodsForsakenLand. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 85.134.72.218:28015.
On which Rust version is GodsForsakenLand running?
Rust network protocol 2634 and build 166652 on Windows: that is what GodsForsakenLand runs. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on GodsForsakenLand?
At the last refresh, GodsForsakenLand recorded 0 players across 10 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does GodsForsakenLand hold?
Player hours over seven days place GodsForsakenLand at #15,351, within the top 69% of ranked servers.
Wipe data
On GodsForsakenLand, what does the data show for wipe day?
The recent wipes averaged a busiest count of 2 players. 11 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for GodsForsakenLand?
The record of GodsForsakenLand's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 25 days 6 hours ago.
Settings
Which rules and settings are recorded for GodsForsakenLand?
Gather rate for GodsForsakenLand: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for GodsForsakenLand?
GodsForsakenLand runs a procedural map of size 4,500 with seed 9876513, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain GodsForsakenLand?
The Rust Graphs lists that carry GodsForsakenLand are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on GodsForsakenLand?
Tags published by GodsForsakenLand, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is GodsForsakenLand joined?
Enter client.connect 85.134.72.218:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.