StatusLive Servers online11,732 Players72,530 Populated3,645 Wiped · 3 h133 Interval5 min Date28 OCT 2026

DWG RG-S15432Server sheetchecked 8m ago

Unitedgameserver

Online 85.14.193.173:28015 checked 8m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,432top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on Unitedgameserver
Fig. 2

Server performance

01020304013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:33 UTC26d ago 2 – running 0
Fri 2 Oct, 03:12 UTC26d ago 2 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Unitedgameserver online, and what uptime has been recorded?

Unitedgameserver is up at this moment. The uptime it reports puts the last restart at about 7 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Unitedgameserver show?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 91,423 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,440 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Unitedgameserver?

No region is published by Unitedgameserver. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 85.14.193.173:28015.

On which Rust version is Unitedgameserver running?

On Linux, Unitedgameserver runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Unitedgameserver?

0 of 10 slots on Unitedgameserver are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does Unitedgameserver hold?

Over the last seven days, Unitedgameserver records #15,432 for player hours: the top 69% of all ranked servers.

Wipe data

What is recorded on Unitedgameserver on wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked.

On Unitedgameserver, when do wipes occur?

Unitedgameserver's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days ago.

Map and rules

What settings and rules apply on Unitedgameserver?

No gather rate is stated in the name of Unitedgameserver. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Unitedgameserver?

Seed 140097838 and size 4,000 define the procedural map Unitedgameserver generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Unitedgameserver appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Unitedgameserver are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Unitedgameserver, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Unitedgameserver publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Unitedgameserver joined?

Connect with client.connect 85.14.193.173:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://united-gameserver.de/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded