DWG RG-S8143Server sheetchecked 3d ago
4Netplayers Rust Server probe 2
Offline 85.14.206.35:22400 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for 4Netplayers Rust Server probe 2, and is it up?
4Netplayers Rust Server probe 2 is offline at this moment; 3 days 1 hours ago is when it was last seen. For the last 6 full days the record is 10 of 144 hours up, 7% of the time. On 22 October 2026 is when Rust Graphs first saw it.
What location is recorded for 4Netplayers Rust Server probe 2?
There is no region published by 4Netplayers Rust Server probe 2. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.14.206.35:22400.
On which Rust version is 4Netplayers Rust Server probe 2 running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 4Netplayers Rust Server probe 2. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2 is not responding at the latest refresh; the last record of it online is 3 days 1 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
Against other Rust servers, where is 4Netplayers Rust Server probe 2 placed?
Over the last seven days, 4Netplayers Rust Server probe 2 records #8,143 for player hours: the top 37% of all ranked servers.
Wipe data
What wipe schedule has been recorded for 4Netplayers Rust Server probe 2?
Too few wipes are on record for 4Netplayers Rust Server probe 2 to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 7 days 6 hours ago.
Rules and settings
Which rules and settings are recorded for 4Netplayers Rust Server probe 2?
Gather rate for 4Netplayers Rust Server probe 2: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has 4Netplayers Rust Server probe 2 loaded?
4Netplayers Rust Server probe 2 runs a procedural map of size 4,450 with seed 1234567890, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain 4Netplayers Rust Server probe 2?
On Rust Graphs, 4Netplayers Rust Server probe 2 is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On 4Netplayers Rust Server probe 2, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers Rust Server probe 2 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
What is the way to connect to 4Netplayers Rust Server probe 2?
Enter client.connect 85.14.206.35:22400 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.