DWG RG-S15348Server sheetchecked 10m ago
4Netplayers Rust Server
Online 85.14.206.85:24300 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is 4Netplayers Rust Server, and is it online now?
4Netplayers Rust Server is up at this moment. About 16 hours ago is when it last restarted, measured from the uptime it reports. The first sighting of it by Rust Graphs was on 27 October 2026.
What does the recorded performance of 4Netplayers Rust Server show?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 90,081 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,550 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 85.14.206.85:24300.
On which Rust version is 4Netplayers Rust Server running?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for 4Netplayers Rust Server?
Current player count on 4Netplayers Rust Server: 0, of 10 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for 4Netplayers Rust Server?
Over the last seven days, 4Netplayers Rust Server records #15,348 for player hours: the top 69% of all ranked servers.
Wipe times
What wipe schedule has been recorded for 4Netplayers Rust Server?
4Netplayers Rust Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 34 hours ago the current world was made.
Rules and settings
Which settings does 4Netplayers Rust Server run, and what rules?
The name of 4Netplayers Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is 4Netplayers Rust Server played?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain 4Netplayers Rust Server?
These Rust Graphs lists include 4Netplayers Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meaning is attached to each tag on 4Netplayers Rust Server?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join 4Netplayers Rust Server?
In Rust, press F1 and type client.connect 85.14.206.85:24300 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.