StatusLive Servers online11,802 Players70,703 Populated3,677 Wiped · 3 h121 Interval5 min Date28 OCT 2026

DWG RG-S15348Server sheetchecked 10m ago

4Netplayers Rust Server

Online 85.14.206.85:24300 checked 10m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeakWipe
0123411:0017:0000:0006:0013:0020:00Wiped Tue 27 Oct, 11:31 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server
Fig. 2

Server performance

Server fpsWipe
01020304011:0017:0000:0006:0013:0020:00Wiped Tue 27 Oct, 11:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is 4Netplayers Rust Server, and is it online now?

4Netplayers Rust Server is up at this moment. About 16 hours ago is when it last restarted, measured from the uptime it reports. The first sighting of it by Rust Graphs was on 27 October 2026.

What does the recorded performance of 4Netplayers Rust Server show?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 90,081 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,550 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 85.14.206.85:24300.

On which Rust version is 4Netplayers Rust Server running?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for 4Netplayers Rust Server?

Current player count on 4Netplayers Rust Server: 0, of 10 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for 4Netplayers Rust Server?

Over the last seven days, 4Netplayers Rust Server records #15,348 for player hours: the top 69% of all ranked servers.

Wipe times

What wipe schedule has been recorded for 4Netplayers Rust Server?

4Netplayers Rust Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 34 hours ago the current world was made.

Rules and settings

Which settings does 4Netplayers Rust Server run, and what rules?

The name of 4Netplayers Rust Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is 4Netplayers Rust Server played?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain 4Netplayers Rust Server?

These Rust Graphs lists include 4Netplayers Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on 4Netplayers Rust Server?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join 4Netplayers Rust Server?

In Rust, press F1 and type client.connect 85.14.206.85:24300 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded