DWG RG-S5120Server sheetchecked 12m ago
[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:01 UTC4d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is [4Netplayers] Rust beer test Server 7 online, and what uptime has been recorded?
At this moment [4Netplayers] Rust beer test Server 7 is online. About 21 hours ago is when it last restarted, measured from the uptime it reports. 100 of 168 hours up over the last 7 full days, which is 60% of the time. On 27 September 2026 is when Rust Graphs first saw it.
Is [4Netplayers] Rust beer test Server 7 stable in the figures recorded?
30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 74,639 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,434 MB. Players feel low fps and a climbing entity count as lag.
In which location is [4Netplayers] Rust beer test Server 7 hosted?
No region is published by [4Netplayers] Rust beer test Server 7. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.14.214.121:28015.
What Rust version is recorded for [4Netplayers] Rust beer test Server 7?
Rust network protocol 2635 and build 168909 on Linux: that is what [4Netplayers] Rust beer test Server 7 runs. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on [4Netplayers] Rust beer test Server 7?
At the last refresh, [4Netplayers] Rust beer test Server 7 recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 3. The 48-hour peak falls at 19:00 UTC, averaging 3 players.
What rank has been recorded for [4Netplayers] Rust beer test Server 7?
Within the top 23% of all ranked servers: [4Netplayers] Rust beer test Server 7 at #5,120 for player hours, seven days recorded.
Wipe data
On [4Netplayers] Rust beer test Server 7, what does the data show for wipe day?
An average of 3 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On [4Netplayers] Rust beer test Server 7, when do wipes occur?
[4Netplayers] Rust beer test Server 7's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 6 hours ago.
Rules and settings
Which rules and settings are recorded for [4Netplayers] Rust beer test Server 7?
Gather rate for [4Netplayers] Rust beer test Server 7: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for [4Netplayers] Rust beer test Server 7?
[4Netplayers] Rust beer test Server 7 runs a procedural map of size 3,650 with seed 281169553, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does [4Netplayers] Rust beer test Server 7 appear among the Rust Graphs lists and filters?
These Rust Graphs lists include [4Netplayers] Rust beer test Server 7: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On [4Netplayers] Rust beer test Server 7, what is meant by each tag?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [4Netplayers] Rust beer test Server 7 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to [4Netplayers] Rust beer test Server 7?
Connect with client.connect 85.14.214.121:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.