StatusLive Servers online11,700 Players43,056 Populated3,055 Wiped · 3 h102 Interval5 min Date29 OCT 2026

DWG RG-S5120Server sheetchecked 12m ago

[4Netplayers] Rust beer test Server 7

Online 85.14.214.121:28015 checked 12m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 3
Rank#5,120top 23%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on [4Netplayers] Rust beer test Server 7
Fig. 2

Server performance

01020304002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep2 Oct24 Oct26 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:01 UTC4d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is [4Netplayers] Rust beer test Server 7 online, and what uptime has been recorded?

At this moment [4Netplayers] Rust beer test Server 7 is online. About 21 hours ago is when it last restarted, measured from the uptime it reports. 100 of 168 hours up over the last 7 full days, which is 60% of the time. On 27 September 2026 is when Rust Graphs first saw it.

Is [4Netplayers] Rust beer test Server 7 stable in the figures recorded?

30 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 74,639 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,434 MB. Players feel low fps and a climbing entity count as lag.

In which location is [4Netplayers] Rust beer test Server 7 hosted?

No region is published by [4Netplayers] Rust beer test Server 7. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.14.214.121:28015.

What Rust version is recorded for [4Netplayers] Rust beer test Server 7?

Rust network protocol 2635 and build 168909 on Linux: that is what [4Netplayers] Rust beer test Server 7 runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on [4Netplayers] Rust beer test Server 7?

At the last refresh, [4Netplayers] Rust beer test Server 7 recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 3. The 48-hour peak falls at 19:00 UTC, averaging 3 players.

What rank has been recorded for [4Netplayers] Rust beer test Server 7?

Within the top 23% of all ranked servers: [4Netplayers] Rust beer test Server 7 at #5,120 for player hours, seven days recorded.

Wipe data

On [4Netplayers] Rust beer test Server 7, what does the data show for wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

On [4Netplayers] Rust beer test Server 7, when do wipes occur?

[4Netplayers] Rust beer test Server 7's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 4 days 6 hours ago.

Rules and settings

Which rules and settings are recorded for [4Netplayers] Rust beer test Server 7?

Gather rate for [4Netplayers] Rust beer test Server 7: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for [4Netplayers] Rust beer test Server 7?

[4Netplayers] Rust beer test Server 7 runs a procedural map of size 3,650 with seed 281169553, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does [4Netplayers] Rust beer test Server 7 appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [4Netplayers] Rust beer test Server 7: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On [4Netplayers] Rust beer test Server 7, what is meant by each tag?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [4Netplayers] Rust beer test Server 7 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to [4Netplayers] Rust beer test Server 7?

Connect with client.connect 85.14.214.121:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded