StatusLive Servers online11,904 Players91,721 Populated4,063 Wiped · 3 h165 Interval5 min Date27 OCT 2026

DWG RG-S15641Server sheetchecked 33d ago

4Netplayers Rust Server probe 2

Offline 85.14.216.2:22100 checked 33d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,641top 71%
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server probe 2
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for 4Netplayers Rust Server probe 2, and is it up?

The current state of 4Netplayers Rust Server probe 2 is offline, with the last sighting 33 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.

What location is recorded for 4Netplayers Rust Server probe 2?

No region is published by 4Netplayers Rust Server probe 2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.14.216.2:22100 is its address.

What Rust version is recorded for 4Netplayers Rust Server probe 2?

The platform is Linux and the version is Rust network protocol 2633 and build 165217 on 4Netplayers Rust Server probe 2. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on 4Netplayers Rust Server probe 2?

The latest refresh records 4Netplayers Rust Server probe 2 as offline, last seen 33 days 9 hours ago.

What rank has been recorded for 4Netplayers Rust Server probe 2?

Over the last seven days, 4Netplayers Rust Server probe 2 records #15,641 for player hours: the top 71% of all ranked servers.

Wipe data

On 4Netplayers Rust Server probe 2, when do wipes occur?

Too few wipes are on record for 4Netplayers Rust Server probe 2 to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 40 days 23 hours ago.

Map and rules

What settings and rules apply on 4Netplayers Rust Server probe 2?

The name of 4Netplayers Rust Server probe 2 records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is 4Netplayers Rust Server probe 2 played?

Size 4,500 with seed 1234567890: that is the procedural map 4Netplayers Rust Server probe 2 runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does 4Netplayers Rust Server probe 2 appear among the Rust Graphs lists and filters?

On Rust Graphs, 4Netplayers Rust Server probe 2 is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On 4Netplayers Rust Server probe 2, what is meant by each tag?

The game's server browser reads these tags from 4Netplayers Rust Server probe 2: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join 4Netplayers Rust Server probe 2?

Connect with client.connect 85.14.216.2:22100: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded