DWG RG-S13798Server sheetchecked 25d ago
4Netplayers Rust Server probe 2
Offline 85.14.216.30:21400 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:43 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is 4Netplayers Rust Server probe 2, and is it online now?
The current state of 4Netplayers Rust Server probe 2 is offline, with the last sighting 25 days 5 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 2 October 2026.
What location is recorded for 4Netplayers Rust Server probe 2?
There is no region published by 4Netplayers Rust Server probe 2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.14.216.30:21400 is its address.
On which Rust version is 4Netplayers Rust Server probe 2 running?
Rust network protocol 2634 and build 166652 on Linux: that is what 4Netplayers Rust Server probe 2 runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on 4Netplayers Rust Server probe 2?
No response from 4Netplayers Rust Server probe 2; the server was last seen 25 days 5 hours ago.
Against other Rust servers, where is 4Netplayers Rust Server probe 2 placed?
Within the top 61% of all ranked servers: 4Netplayers Rust Server probe 2 at #13,798 for player hours, seven days recorded.
Schedules
What happens on 4Netplayers Rust Server probe 2 on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on 4Netplayers Rust Server probe 2?
4Netplayers Rust Server probe 2's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 26 days 12 hours ago.
Rules and settings
Which settings does 4Netplayers Rust Server probe 2 run, and what rules?
No gather rate is stated in the name of 4Netplayers Rust Server probe 2. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for 4Netplayers Rust Server probe 2?
Seed 1234567890 and size 4,499 define the procedural map 4Netplayers Rust Server probe 2 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does 4Netplayers Rust Server probe 2 appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry 4Netplayers Rust Server probe 2 are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on 4Netplayers Rust Server probe 2?
The game's server browser reads these tags from 4Netplayers Rust Server probe 2: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join 4Netplayers Rust Server probe 2?
Connect with client.connect 85.14.216.30:21400: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.