StatusLive Servers online11,614 Players34,171 Populated2,816 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S15271Server sheetchecked 10d ago

4Netplayers Rust Server probe 2

Offline 85.14.216.55:25000 checked 10d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,271top 70%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server probe 2
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for 4Netplayers Rust Server probe 2, and is it up?

The current state of 4Netplayers Rust Server probe 2 is offline, with the last sighting 10 days 15 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 18 October 2026 is when Rust Graphs first saw it.

In which location is 4Netplayers Rust Server probe 2 hosted?

No region is published by 4Netplayers Rust Server probe 2. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 85.14.216.55:25000.

What Rust version is recorded for 4Netplayers Rust Server probe 2?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on 4Netplayers Rust Server probe 2. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on 4Netplayers Rust Server probe 2?

The latest refresh records 4Netplayers Rust Server probe 2 as offline, last seen 10 days 15 hours ago.

What rank has been recorded for 4Netplayers Rust Server probe 2?

Player hours over seven days place 4Netplayers Rust Server probe 2 at #15,271, within the top 70% of ranked servers.

Wipe times

Which times and days are wipes plotted at on 4Netplayers Rust Server probe 2?

The record of 4Netplayers Rust Server probe 2's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 10 days 17 hours ago.

Settings

What settings and rules apply on 4Netplayers Rust Server probe 2?

Gather rate for 4Netplayers Rust Server probe 2: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is 4Netplayers Rust Server probe 2 played?

4Netplayers Rust Server probe 2 runs a procedural map of size 4,450 with seed 1234567890, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain 4Netplayers Rust Server probe 2?

These Rust Graphs lists include 4Netplayers Rust Server probe 2: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On 4Netplayers Rust Server probe 2, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers Rust Server probe 2 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is 4Netplayers Rust Server probe 2 joined?

Enter client.connect 85.14.216.55:25000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded