StatusLive Servers online11,685 Players51,425 Populated3,180 Wiped · 3 h127 Interval5 min Date29 OCT 2026

DWG RG-S13065Server sheetchecked 10d ago

4Netplayers Rust Server probe 1

Offline 85.14.216.6:21400 checked 10d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,065top 60%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server probe 1
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is 4Netplayers Rust Server probe 1 online, and what uptime has been recorded?

Last seen 10 days 23 hours ago; right now 4Netplayers Rust Server probe 1 is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 17 October 2026.

In which location is 4Netplayers Rust Server probe 1 hosted?

A region is not published by 4Netplayers Rust Server probe 1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 85.14.216.6:21400.

What Rust version is recorded for 4Netplayers Rust Server probe 1?

Rust network protocol 2634 and build 167781 on Linux: that is what 4Netplayers Rust Server probe 1 runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for 4Netplayers Rust Server probe 1?

No response from 4Netplayers Rust Server probe 1; the server was last seen 10 days 23 hours ago.

In the rankings, which position does 4Netplayers Rust Server probe 1 hold?

Player hours over seven days place 4Netplayers Rust Server probe 1 at #13,065, within the top 60% of ranked servers.

Schedules

Which times and days are wipes plotted at on 4Netplayers Rust Server probe 1?

The record of 4Netplayers Rust Server probe 1's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 11 days 20 hours ago the current world was made.

Settings

Which settings does 4Netplayers Rust Server probe 1 run, and what rules?

No gather rate is stated in the name of 4Netplayers Rust Server probe 1. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for 4Netplayers Rust Server probe 1?

4Netplayers Rust Server probe 1 runs a procedural map of size 4,450 with seed 1234567890, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain 4Netplayers Rust Server probe 1?

These Rust Graphs lists include 4Netplayers Rust Server probe 1: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On 4Netplayers Rust Server probe 1, what is meant by each tag?

The game's server browser reads these tags from 4Netplayers Rust Server probe 1: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to 4Netplayers Rust Server probe 1?

In Rust, press F1 and type client.connect 85.14.216.6:21400 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded