DWG RG-S15927Server sheetchecked 27d ago
4Netplayers Rust Server probe 1
Offline 85.14.216.84:21200 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:41 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is 4Netplayers Rust Server probe 1, and is it online now?
4Netplayers Rust Server probe 1 is offline at this moment; 27 days 1 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 24 September 2026.
What location is recorded for 4Netplayers Rust Server probe 1?
There is no region published by 4Netplayers Rust Server probe 1. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 85.14.216.84:21200.
On which Rust version is 4Netplayers Rust Server probe 1 running?
On Linux, 4Netplayers Rust Server probe 1 runs Rust network protocol 2634 and build 166494. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 is not responding at the latest refresh; the last record of it online is 27 days 1 hours ago.
In the rankings, which position does 4Netplayers Rust Server probe 1 hold?
Player hours over seven days place 4Netplayers Rust Server probe 1 at #15,927, within the top 69% of ranked servers.
Wipe times
What happens on 4Netplayers Rust Server probe 1 on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on 4Netplayers Rust Server probe 1?
The record of 4Netplayers Rust Server probe 1's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 27 days 2 hours ago the current world was made.
Map and rules
What settings and rules apply on 4Netplayers Rust Server probe 1?
No gather rate is stated in the name of 4Netplayers Rust Server probe 1. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for 4Netplayers Rust Server probe 1?
Seed 1234567890 and size 4,500 define the procedural map 4Netplayers Rust Server probe 1 generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does 4Netplayers Rust Server probe 1 appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry 4Netplayers Rust Server probe 1 are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on 4Netplayers Rust Server probe 1?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): 166494 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags 4Netplayers Rust Server probe 1 publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is 4Netplayers Rust Server probe 1 joined?
In Rust, press F1 and type client.connect 85.14.216.84:21200 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.