StatusLive Servers online11,736 Players50,841 Populated3,279 Wiped · 3 h115 Interval5 min Date29 OCT 2026

DWG RG-S3826Server sheetchecked 14m ago

[AU] Dead Signal | Monthly

Online 85.155.189.54:28015 checked 14m ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average1peak 5
Rank#3,826top 17%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75101:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Fig. 1Players on [AU] Dead Signal | Monthly
Fig. 2

Server performance

05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 120 on average
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04
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 60 on average
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is [AU] Dead Signal | Monthly, and is it online now?

[AU] Dead Signal | Monthly is up at this moment. Counted from its reported uptime, the last restart was about 4 hours ago. For the last 6 full days the record is 119 of 144 hours up, 83% of the time. First seen by Rust Graphs on 22 October 2026.

What does the recorded performance of [AU] Dead Signal | Monthly show?

The last 48 hours give an average of 97 server fps and a floor of 37. Counted at its highest: 48,539 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,143 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [AU] Dead Signal | Monthly hosted?

Its name points to Oceania, though [AU] Dead Signal | Monthly publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.155.189.54:28015 is its address.

What Rust version is recorded for [AU] Dead Signal | Monthly?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [AU] Dead Signal | Monthly. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on [AU] Dead Signal | Monthly?

0 of 50 slots on [AU] Dead Signal | Monthly are taken at the latest refresh. Averaged across seven days, the player count is 1, with a peak of 5. Over the last 48 hours the busiest hour was 09:00 UTC, at an average of 1 players.

What rank has been recorded for [AU] Dead Signal | Monthly?

Player hours over seven days place [AU] Dead Signal | Monthly at #3,826, within the top 17% of ranked servers.

Wipe data

On [AU] Dead Signal | Monthly, when do wipes occur?

The record of [AU] Dead Signal | Monthly's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 14 days 21 hours ago.

Rules and settings

What settings and rules apply on [AU] Dead Signal | Monthly?

The name of [AU] Dead Signal | Monthly records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for [AU] Dead Signal | Monthly?

Size 3,000 with seed 12345: that is the procedural map [AU] Dead Signal | Monthly runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain [AU] Dead Signal | Monthly?

These Rust Graphs lists include [AU] Dead Signal | Monthly: Oceania servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on [AU] Dead Signal | Monthly?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags [AU] Dead Signal | Monthly publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is [AU] Dead Signal | Monthly joined?

Connect with client.connect 85.155.189.54:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://radiantplay.com.au.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded