StatusLive Servers online11,736 Players71,890 Populated3,632 Wiped · 3 h130 Interval5 min Date28 OCT 2026

DWG RG-S14971Server sheetchecked 22d ago

TroubleChute

Offline 85.172.88.156:28015 checked 22d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,971top 67%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TroubleChute
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:57 UTC23d ago 1 – running 0
Mon 28 Sep, 14:41 UTC29d ago 0 – 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is TroubleChute online, and what uptime has been recorded?

Last seen 22 days 23 hours ago; right now TroubleChute is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 28 September 2026 is when Rust Graphs first saw it.

What location is recorded for TroubleChute?

No region is published by TroubleChute. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 85.172.88.156:28015 is its address.

On which Rust version is TroubleChute running?

Rust network protocol 2634 and build 166652 on Windows: that is what TroubleChute runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on TroubleChute?

No response from TroubleChute; the server was last seen 22 days 23 hours ago.

What rank has been recorded for TroubleChute?

Within the top 67% of all ranked servers: TroubleChute at #14,971 for player hours, seven days recorded.

Wipe times

What is recorded on TroubleChute on wipe day?

The recent wipes averaged a busiest count of 0 players. 2 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for TroubleChute?

The record of TroubleChute's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 23 days ago.

Map and rules

Which rules and settings are recorded for TroubleChute?

The name of TroubleChute records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is TroubleChute played?

A procedural map, generated by the game, is what TroubleChute runs.

Tags

On Rust Graphs, which lists and filters contain TroubleChute?

These Rust Graphs lists include TroubleChute: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On TroubleChute, what is meant by each tag?

The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to TroubleChute?

Enter client.connect 85.172.88.156:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded