DWG RG-S15335Server sheetchecked 10m ago
TheWalkingDead
Online 85.190.128.216:10900 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for TheWalkingDead, and is it up?
Right now, TheWalkingDead is recorded as online. Counted from its reported uptime, the last restart was about 9 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 30 September 2026.
How does TheWalkingDead perform, as measured?
The last 48 hours give an average of 10 server fps and a floor of 8. Counted at its highest: 96,628 entities, buildings, deployables and the rest of the world included. 2,410 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for TheWalkingDead?
A region is not published by TheWalkingDead. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 85.190.128.216:10900 is its address.
What Rust version is recorded for TheWalkingDead?
Rust network protocol 2635 and build 168909 on Windows: that is what TheWalkingDead runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on TheWalkingDead?
Current player count on TheWalkingDead: 0, of 50 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for TheWalkingDead?
Player hours over seven days place TheWalkingDead at #15,335, within the top 69% of ranked servers.
Schedules
On TheWalkingDead, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On TheWalkingDead, when do wipes occur?
The force wipe is the only wipe at TheWalkingDead, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 27 days 20 hours ago.
Map and rules
What settings and rules apply on TheWalkingDead?
The name of TheWalkingDead records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Which map has TheWalkingDead loaded?
TheWalkingDead runs a procedural map of size 4,000 with seed 6738, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain TheWalkingDead?
These Rust Graphs lists include TheWalkingDead: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On TheWalkingDead, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags TheWalkingDead publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to TheWalkingDead?
Connect with client.connect 85.190.128.216:10900: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.