DWG RG-S15338Server sheetchecked 11m ago
Wolfsschlucht
Online 85.190.128.78:10700 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:53 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Wolfsschlucht, and is it up?
At this moment Wolfsschlucht is online. The uptime it reports puts the last restart at about 6 days 12 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Wolfsschlucht perform, as measured?
10 server fps on average over the last 48 hours, and never under 10. Counted at its highest: 92,075 entities, buildings, deployables and the rest of the world included. 3,525 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Wolfsschlucht?
No region is published by Wolfsschlucht. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 85.190.128.78:10700.
What Rust version is recorded for Wolfsschlucht?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Wolfsschlucht. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for Wolfsschlucht?
Current player count on Wolfsschlucht: 0, of 50 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does Wolfsschlucht hold?
Within the top 69% of all ranked servers: Wolfsschlucht at #15,338 for player hours, seven days recorded.
Wipe data
On Wolfsschlucht, what does the data show for wipe day?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Wolfsschlucht?
At Wolfsschlucht the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 14 hours ago the current world was made.
Settings
What settings and rules apply on Wolfsschlucht?
The name of Wolfsschlucht records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Wolfsschlucht played?
Seed 2309 and size 4,000 define the procedural map Wolfsschlucht generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does Wolfsschlucht appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Wolfsschlucht: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Wolfsschlucht, what is meant by each tag?
The game's server browser reads these tags from Wolfsschlucht: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Wolfsschlucht joined?
Enter client.connect 85.190.128.78:10700 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
