DWG RG-S15289Server sheetchecked 13m ago
Tournament 100Pabajo
Online 85.190.159.156:10200 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:19 UTC25d ago | 10 | – | running | 0 |
| Fri 2 Oct, 16:35 UTC27d ago | 3 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Tournament 100Pabajo, and is it up?
Tournament 100Pabajo is up at this moment. Counted from its reported uptime, the last restart was about 3 days 8 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 2 October 2026 is when Rust Graphs first saw it.
Is Tournament 100Pabajo stable in the figures recorded?
Average server fps over the last 48 hours is 10; the lowest was 10. Counted at its highest: 19,816 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,680 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Tournament 100Pabajo?
No region is published by Tournament 100Pabajo. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 85.190.159.156:10200.
What Rust version is recorded for Tournament 100Pabajo?
Rust network protocol 2635 and build 168909 on Windows: that is what Tournament 100Pabajo runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Tournament 100Pabajo?
0 of 50 slots on Tournament 100Pabajo are taken at the latest refresh. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Tournament 100Pabajo placed?
Player hours over seven days place Tournament 100Pabajo at #15,289, within the top 69% of ranked servers.
Schedules
What is recorded on Tournament 100Pabajo on wipe day?
An average of 6 players was recorded at the busiest point of its recent wipes. At 21 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Tournament 100Pabajo?
Too few wipes are on record for Tournament 100Pabajo to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 25 days 15 hours ago.
Map and rules
Which settings does Tournament 100Pabajo run, and what rules?
No gather rate is stated in the name of Tournament 100Pabajo. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is Tournament 100Pabajo played?
Size 2,000 with seed 1019820938: that is the procedural map Tournament 100Pabajo runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Tournament 100Pabajo?
On Rust Graphs, Tournament 100Pabajo is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Tournament 100Pabajo?
The game's server browser reads these tags from Tournament 100Pabajo: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join Tournament 100Pabajo?
Enter client.connect 85.190.159.156:10200 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
