StatusLive Servers online11,611 Players46,379 Populated3,024 Wiped · 3 h111 Interval5 min Date30 OCT 2026

DWG RG-S15270Server sheetchecked 7m ago

Rust Nameless

Online 85.190.160.219:12500 checked 7m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,270top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123408:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Nameless
Fig. 2

Server performance

02.557.51008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct14 Oct19 Oct25 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Rust Nameless, and is it up?

Rust Nameless is up at this moment. About 1 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 2 October 2026 is when Rust Graphs first saw it.

Is Rust Nameless stable in the figures recorded?

The last 48 hours give an average of 10 server fps and a floor of 7. Counted at its highest: 73,421 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,656 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Rust Nameless hosted?

A region is not published by Rust Nameless. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 85.190.160.219:12500 is its address.

What Rust version is recorded for Rust Nameless?

Rust network protocol 2635 and build 168909 on Windows: that is what Rust Nameless runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for Rust Nameless?

0 of 50 slots on Rust Nameless are taken at the latest refresh. Averaged across seven days, the player count is 0.

In the rankings, which position does Rust Nameless hold?

Within the top 69% of all ranked servers: Rust Nameless at #15,270 for player hours, seven days recorded.

Schedules

On Rust Nameless, when do wipes occur?

Rust Nameless's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 7 hours ago.

Map and rules

Which rules and settings are recorded for Rust Nameless?

The name of Rust Nameless records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust Nameless?

Rust Nameless runs a procedural map of size 3,500 with seed 1037, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Rust Nameless?

On Rust Graphs, Rust Nameless is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rust Nameless, what is meant by each tag?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust Nameless publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Rust Nameless?

Connect with client.connect 85.190.160.219:12500: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded