DWG RG-S9746Server sheetchecked 13m ago
Skynet by C_Sky
Online 85.190.162.105:11200 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Skynet by C_Sky online, and what uptime has been recorded?
Right now, Skynet by C_Sky is recorded as online. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 17 October 2026 is when Rust Graphs first saw it.
What does the recorded performance of Skynet by C_Sky show?
Average server fps over the last 48 hours is 10; the lowest was 10. Counted at its highest: 67,897 entities, buildings, deployables and the rest of the world included. 2,301 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Skynet by C_Sky?
A region is not published by Skynet by C_Sky. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 85.190.162.105:11200 is its address.
What Rust version is recorded for Skynet by C_Sky?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Skynet by C_Sky. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Skynet by C_Sky?
Current player count on Skynet by C_Sky: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 18:00 UTC, averaging 0 players.
What rank has been recorded for Skynet by C_Sky?
Player hours over seven days place Skynet by C_Sky at #9,746, within the top 44% of ranked servers.
Wipe times
Which times and days are wipes plotted at on Skynet by C_Sky?
The record of Skynet by C_Sky's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 13 days 16 hours ago.
Map and rules
Which settings does Skynet by C_Sky run, and what rules?
Gather rate for Skynet by C_Sky: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Skynet by C_Sky loaded?
Size 3,500 with seed 6738: that is the procedural map Skynet by C_Sky runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does Skynet by C_Sky appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Skynet by C_Sky are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Skynet by C_Sky, what is meant by each tag?
Tags published by Skynet by C_Sky, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Skynet by C_Sky joined?
Enter client.connect 85.190.162.105:11200 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
