StatusLive Servers online11,648 Players32,263 Populated2,789 Wiped · 3 h72 Interval5 min Date29 OCT 2026

DWG RG-S13989Server sheetchecked 14d ago

RustDev

Offline 85.67.144.172:28015 checked 14d ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#13,989top 65%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustDev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 17:29 UTC14d ago 1 – running 0
Tue 13 Oct, 09:56 UTC15d ago 1 – 1.3 days 0
Mon 12 Oct, 12:22 UTC16d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for RustDev, and is it up?

RustDev is offline at this moment; 14 days 3 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 12 October 2026.

In which location is RustDev hosted?

There is no region published by RustDev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 85.67.144.172:28015.

What Rust version is recorded for RustDev?

Rust network protocol 2634 and build 167584 on Windows: that is what RustDev runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on RustDev?

RustDev is not responding at the latest refresh; the last record of it online is 14 days 3 hours ago.

In the rankings, which position does RustDev hold?

Over the last seven days, RustDev records #13,989 for player hours: the top 65% of all ranked servers.

Wipe times

What happens on RustDev on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. 6 hours after the latest wipe, the crowd peaked.

On RustDev, when do wipes occur?

There is no next wipe to predict at RustDev, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 14 days 11 hours ago.

Map and rules

What settings and rules apply on RustDev?

Gather rate for RustDev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for RustDev?

A procedural map, generated by the game, is what RustDev runs.

Filters

On Rust Graphs, which lists and filters contain RustDev?

On Rust Graphs, RustDev is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On RustDev, what is meant by each tag?

Tags published by RustDev, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to RustDev?

Connect with client.connect 85.67.144.172:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167584
Build Build: 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded