StatusLive Servers online11,672 Players47,205 Populated2,988 Wiped · 3 h97 Interval5 min Date30 OCT 2026

DWG RG-S16860Server sheetchecked 30d ago

Test Server

Offline 86.133.64.90:28015 checked 30d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,860top 71%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct2 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 17:18 UTC32d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Test Server online, and what uptime has been recorded?

Last seen 30 days 10 hours ago; right now Test Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 27 September 2026.

What location is recorded for Test Server?

There is no region published by Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 86.133.64.90:28015 is its address.

What Rust version is recorded for Test Server?

Rust network protocol 2633 and build 165217 on Windows: that is what Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Test Server?

Test Server is not responding at the latest refresh; the last record of it online is 30 days 10 hours ago.

In the rankings, which position does Test Server hold?

Player hours over seven days place Test Server at #16,860, within the top 71% of ranked servers.

Wipe times

What happens on Test Server on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

On Test Server, when do wipes occur?

Too few wipes are on record for Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 32 days 9 hours ago.

Map and rules

Which settings does Test Server run, and what rules?

Gather rate for Test Server: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Test Server loaded?

A procedural map, generated by the game, is what Test Server runs.

Tags

Where does Test Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Test Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Test Server, what is meant by each tag?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Test Server joined?

Connect with client.connect 86.133.64.90:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded