StatusLive Servers online11,619 Players31,668 Populated2,750 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S15351Server sheetchecked 14h ago

Local Server2 HUB

Offline 86.146.176.163:28025 checked 14h ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123410:0013:0015:0018:0012:0015:00

Hourly average and peak, UTC.

Fig. 1Players on Local Server2 HUB
Fig. 2

Server performance

010020030040010:0013:0015:0018:0012:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct18 Oct21 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Local Server2 HUB, and is it up?

Last seen 14 hours ago; right now Local Server2 HUB is offline. Counted from its reported uptime, the last restart was about 2 hours ago. For the last 7 full days the record is 17 of 168 hours up, 10% of the time. First seen by Rust Graphs on 15 October 2026.

How does Local Server2 HUB perform, as measured?

The last 48 hours give an average of 240 server fps and a floor of 240. Counted at its highest: 4,479 entities, buildings, deployables and the rest of the world included. 788 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Local Server2 HUB hosted?

A region is not published by Local Server2 HUB. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 86.146.176.163:28025.

On which Rust version is Local Server2 HUB running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Local Server2 HUB. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Local Server2 HUB?

The latest refresh records Local Server2 HUB as offline, last seen 14 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does Local Server2 HUB hold?

Over the last seven days, Local Server2 HUB records #15,351 for player hours: the top 69% of all ranked servers.

Schedules

On Local Server2 HUB, when do wipes occur?

The record of Local Server2 HUB's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 13 days 8 hours ago.

Settings

Which rules and settings are recorded for Local Server2 HUB?

No gather rate is stated in the name of Local Server2 HUB. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Local Server2 HUB played?

Local Server2 HUB runs a procedural map of size 1,000 with seed 1234567, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does Local Server2 HUB appear among the Rust Graphs lists and filters?

On Rust Graphs, Local Server2 HUB is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Local Server2 HUB, what is meant by each tag?

The game's server browser reads these tags from Local Server2 HUB: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Local Server2 HUB joined?

In Rust, press F1 and type client.connect 86.146.176.163:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded