DWG RG-S15351Server sheetchecked 14h ago
Local Server2 HUB
Offline 86.146.176.163:28025 checked 14h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Local Server2 HUB, and is it up?
Last seen 14 hours ago; right now Local Server2 HUB is offline. Counted from its reported uptime, the last restart was about 2 hours ago. For the last 7 full days the record is 17 of 168 hours up, 10% of the time. First seen by Rust Graphs on 15 October 2026.
How does Local Server2 HUB perform, as measured?
The last 48 hours give an average of 240 server fps and a floor of 240. Counted at its highest: 4,479 entities, buildings, deployables and the rest of the world included. 788 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Local Server2 HUB hosted?
A region is not published by Local Server2 HUB. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 86.146.176.163:28025.
On which Rust version is Local Server2 HUB running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Local Server2 HUB. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for Local Server2 HUB?
The latest refresh records Local Server2 HUB as offline, last seen 14 hours ago. The seven-day mean on this server is 0 players.
In the rankings, which position does Local Server2 HUB hold?
Over the last seven days, Local Server2 HUB records #15,351 for player hours: the top 69% of all ranked servers.
Schedules
On Local Server2 HUB, when do wipes occur?
The record of Local Server2 HUB's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 13 days 8 hours ago.
Settings
Which rules and settings are recorded for Local Server2 HUB?
No gather rate is stated in the name of Local Server2 HUB. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Local Server2 HUB played?
Local Server2 HUB runs a procedural map of size 1,000 with seed 1234567, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does Local Server2 HUB appear among the Rust Graphs lists and filters?
On Rust Graphs, Local Server2 HUB is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Local Server2 HUB, what is meant by each tag?
The game's server browser reads these tags from Local Server2 HUB: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is Local Server2 HUB joined?
In Rust, press F1 and type client.connect 86.146.176.163:28025 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.