DWG RG-S15128Server sheetchecked 8d ago
Rift Servers | Local Development
Offline 86.2.84.161:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Rift Servers | Local Development, and is it up?
Last seen 8 days 14 hours ago; right now Rift Servers | Local Development is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 19 October 2026 is when Rust Graphs first saw it.
What location is recorded for Rift Servers | Local Development?
No region is published by Rift Servers | Local Development. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 86.2.84.161:28015.
What Rust version is recorded for Rift Servers | Local Development?
Rust network protocol 2634 and build 167781 on Windows: that is what Rift Servers | Local Development runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Rift Servers | Local Development?
The latest refresh records Rift Servers | Local Development as offline, last seen 8 days 14 hours ago.
What rank has been recorded for Rift Servers | Local Development?
Within the top 69% of all ranked servers: Rift Servers | Local Development at #15,128 for player hours, seven days recorded.
Wipe times
Which times and days are wipes plotted at on Rift Servers | Local Development?
Too few wipes are on record for Rift Servers | Local Development to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 9 days 14 hours ago the current world was made.
Settings
What settings and rules apply on Rift Servers | Local Development?
No gather rate is stated in the name of Rift Servers | Local Development. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Rift Servers | Local Development loaded?
A procedural map, generated by the game, is what Rift Servers | Local Development runs.
Tags
Where does Rift Servers | Local Development appear among the Rust Graphs lists and filters?
On Rust Graphs, Rift Servers | Local Development is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Rift Servers | Local Development, what is meant by each tag?
Tags published by Rift Servers | Local Development, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Rift Servers | Local Development?
Enter client.connect 86.2.84.161:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.