StatusLive Servers online11,727 Players59,874 Populated3,366 Wiped · 3 h179 Interval5 min Date29 OCT 2026

DWG RG-S15460Server sheetchecked 36d ago

MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 36d ago

moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,460top 67%
Last wipe36d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on MattOS Experimental Playtest Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm88%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC36d ago 0 – running 0
Tue 22 Sep, 06:41 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC37d ago 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC38d ago 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC38d ago 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC39d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is MattOS Experimental Playtest Server, and is it online now?

MattOS Experimental Playtest Server is offline at this moment; 36 days 18 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 17 September 2026.

What location is recorded for MattOS Experimental Playtest Server?

There is no region published by MattOS Experimental Playtest Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 86.21.55.201:28019.

What Rust version is recorded for MattOS Experimental Playtest Server?

Rust network protocol 2633 and build 164530 on Windows: that is what MattOS Experimental Playtest Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on MattOS Experimental Playtest Server?

The latest refresh records MattOS Experimental Playtest Server as offline, last seen 36 days 18 hours ago.

Against other Rust servers, where is MattOS Experimental Playtest Server placed?

Within the top 67% of all ranked servers: MattOS Experimental Playtest Server at #15,460 for player hours, seven days recorded.

Wipe times

On MattOS Experimental Playtest Server, what does the data show for wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on MattOS Experimental Playtest Server?

There is no next wipe to predict at MattOS Experimental Playtest Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 36 days 19 hours ago the current world was made.

Settings

What settings and rules apply on MattOS Experimental Playtest Server?

Gather rate for MattOS Experimental Playtest Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

On which map is MattOS Experimental Playtest Server played?

MattOS Experimental Playtest Server runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain MattOS Experimental Playtest Server?

The Rust Graphs lists that carry MattOS Experimental Playtest Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On MattOS Experimental Playtest Server, what is meant by each tag?

The game's server browser reads these tags from MattOS Experimental Playtest Server: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is MattOS Experimental Playtest Server joined?

In Rust, press F1 and type client.connect 86.21.55.201:28019 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded