DWG RG-S9928Server sheetchecked 4d ago
Development Server
Offline 86.238.105.0:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 21:41 UTC4d ago | 1 | – | running | 0 |
| Tue 20 Oct, 19:07 UTC9d ago | 1 | held half | 5.1 days | 1 |
| Sun 18 Oct, 16:45 UTC11d ago | 1 | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Development Server, and is it up?
Development Server is offline at this moment; 4 days ago is when it was last seen. 9 of 168 hours up over the last 7 full days, which is 5% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.
What location is recorded for Development Server?
A region is not published by Development Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 86.238.105.0:28015.
On which Rust version is Development Server running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Development Server. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on Development Server?
The latest refresh records Development Server as offline, last seen 4 days ago. The seven-day mean is 0 players; the peak over the same period is 1.
In the rankings, which position does Development Server hold?
Player hours over seven days place Development Server at #9,928, within the top 45% of ranked servers.
Wipe data
What is recorded on Development Server on wipe day?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
On Development Server, when do wipes occur?
There is no next wipe to predict at Development Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 4 days 1 hours ago.
Map and rules
Which rules and settings are recorded for Development Server?
The name of Development Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is Development Server played?
A procedural map, generated by the game, is what Development Server runs.
Lists and filters
On Rust Graphs, which lists and filters contain Development Server?
On Rust Graphs, Development Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On Development Server, what is meant by each tag?
Tags published by Development Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Development Server joined?
Enter client.connect 86.238.105.0:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.