StatusLive Servers online11,751 Players67,203 Populated3,396 Wiped · 3 h207 Interval5 min Date29 OCT 2026

DWG RG-S9928Server sheetchecked 4d ago

Development Server

Offline 86.238.105.0:28015 checked 4d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#9,928top 45%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:41 UTC4d ago 1 – running 0
Tue 20 Oct, 19:07 UTC9d ago 1 held half 5.1 days 1
Sun 18 Oct, 16:45 UTC11d ago 1 – 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Development Server, and is it up?

Development Server is offline at this moment; 4 days ago is when it was last seen. 9 of 168 hours up over the last 7 full days, which is 5% of the time. The first sighting of it by Rust Graphs was on 18 October 2026.

What location is recorded for Development Server?

A region is not published by Development Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 86.238.105.0:28015.

On which Rust version is Development Server running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Development Server. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Development Server?

The latest refresh records Development Server as offline, last seen 4 days ago. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does Development Server hold?

Player hours over seven days place Development Server at #9,928, within the top 45% of ranked servers.

Wipe data

What is recorded on Development Server on wipe day?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On Development Server, when do wipes occur?

There is no next wipe to predict at Development Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 4 days 1 hours ago.

Map and rules

Which rules and settings are recorded for Development Server?

The name of Development Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is Development Server played?

A procedural map, generated by the game, is what Development Server runs.

Lists and filters

On Rust Graphs, which lists and filters contain Development Server?

On Rust Graphs, Development Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Development Server, what is meant by each tag?

Tags published by Development Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Development Server joined?

Enter client.connect 86.238.105.0:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded