StatusLive Servers online11,599 Players34,406 Populated2,900 Wiped · 3 h64 Interval5 min Date28 OCT 2026

DWG RG-S12105Server sheetchecked 1d ago

DeadInTen | Mixed PVE/PVP | Modded with QOL

Offline 86.30.113.113:28015 checked 1d ago

moddedcarbon
Connect
Players now 1/ 100 1% full
7-day average1peak 1
Rank#12,105top 54%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75122:0023:00

Hourly average and peak, UTC.

Fig. 1Players on DeadInTen | Mixed PVE/PVP | Modded with QOL
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:28 UTC17d ago 1 – running 1
Sat 3 Oct, 09:13 UTC24d ago 3 halved by day 1 7.3 days 0
Thu 1 Oct, 20:09 UTC FW26d ago 3 – 1.5 days 1
Tue 15 Sep, 16:38 UTC42d ago 1 held half 16.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for DeadInTen | Mixed PVE/PVP | Modded with QOL, and is it up?

Last seen 30 hours ago; right now DeadInTen | Mixed PVE/PVP | Modded with QOL is offline. Counted from its reported uptime, the last restart was about 29 minutes ago. For the last 7 full days the record is 3 of 168 hours up, 2% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is DeadInTen | Mixed PVE/PVP | Modded with QOL stable in the figures recorded?

Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 157,295 entities, buildings, deployables and the rest of the world included. 3,060 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is DeadInTen | Mixed PVE/PVP | Modded with QOL hosted?

There is no region published by DeadInTen | Mixed PVE/PVP | Modded with QOL. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 86.30.113.113:28015 is its address.

On which Rust version is DeadInTen | Mixed PVE/PVP | Modded with QOL running?

Rust network protocol 2635 and build 168909 on Windows: that is what DeadInTen | Mixed PVE/PVP | Modded with QOL runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for DeadInTen | Mixed PVE/PVP | Modded with QOL?

No response from DeadInTen | Mixed PVE/PVP | Modded with QOL; the server was last seen 30 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 1 players.

What rank has been recorded for DeadInTen | Mixed PVE/PVP | Modded with QOL?

Within the top 54% of all ranked servers: DeadInTen | Mixed PVE/PVP | Modded with QOL at #12,105 for player hours, seven days recorded.

Wipe data

On DeadInTen | Mixed PVE/PVP | Modded with QOL, what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on DeadInTen | Mixed PVE/PVP | Modded with QOL?

There is no next wipe to predict at DeadInTen | Mixed PVE/PVP | Modded with QOL, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 17 days 13 hours ago.

Settings

What settings and rules apply on DeadInTen | Mixed PVE/PVP | Modded with QOL?

The name of DeadInTen | Mixed PVE/PVP | Modded with QOL records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for DeadInTen | Mixed PVE/PVP | Modded with QOL?

Size 5,000 with seed 1467440566: that is the procedural map DeadInTen | Mixed PVE/PVP | Modded with QOL runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain DeadInTen | Mixed PVE/PVP | Modded with QOL?

These Rust Graphs lists include DeadInTen | Mixed PVE/PVP | Modded with QOL: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on DeadInTen | Mixed PVE/PVP | Modded with QOL?

The game's server browser reads these tags from DeadInTen | Mixed PVE/PVP | Modded with QOL: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join DeadInTen | Mixed PVE/PVP | Modded with QOL?

Connect with client.connect 86.30.113.113:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://deadinten.uk is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded