DWG RG-S13025Server sheetchecked 9d ago
Local Skin QA
Offline 86.60.213.187:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Local Skin QA online, and what uptime has been recorded?
Local Skin QA is offline at this moment; 9 days 19 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.
What location is recorded for Local Skin QA?
No region is published by Local Skin QA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 86.60.213.187:28015.
What Rust version is recorded for Local Skin QA?
The platform is Windows and the version is Rust network protocol 2634 and build 167584 on Local Skin QA. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Local Skin QA?
The latest refresh records Local Skin QA as offline, last seen 9 days 19 hours ago.
Against other Rust servers, where is Local Skin QA placed?
Within the top 59% of all ranked servers: Local Skin QA at #13,025 for player hours, seven days recorded.
Wipe data
What happens on Local Skin QA on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Local Skin QA?
The record of Local Skin QA's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 16 days 14 hours ago.
Rules and settings
Which rules and settings are recorded for Local Skin QA?
The name of Local Skin QA records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is Local Skin QA played?
A procedural map, generated by the game, is what Local Skin QA runs.
Filters
On Rust Graphs, which lists and filters contain Local Skin QA?
The Rust Graphs lists that carry Local Skin QA are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Local Skin QA?
The game's server browser reads these tags from Local Skin QA: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Local Skin QA?
In Rust, press F1 and type client.connect 86.60.213.187:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.