StatusLive Servers online11,645 Players42,938 Populated3,029 Wiped · 3 h91 Interval5 min Date29 OCT 2026

DWG RG-S14221Server sheetchecked 2d ago

RF Rework Test (local)

Offline 86.85.213.120:28015 checked 2d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,221top 64%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RF Rework Test (local)
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:16 UTC3d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RF Rework Test (local), and is it online now?

RF Rework Test (local) is offline at this moment; 2 days 18 hours ago is when it was last seen. 0 of 48 hours up over the last 2 full days, which is 0% of the time. On 26 October 2026 is when Rust Graphs first saw it.

What location is recorded for RF Rework Test (local)?

There is no region published by RF Rework Test (local). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 86.85.213.120:28015 is its address.

What Rust version is recorded for RF Rework Test (local)?

On Windows, RF Rework Test (local) runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for RF Rework Test (local)?

RF Rework Test (local) is not responding at the latest refresh; the last record of it online is 2 days 18 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

In the rankings, which position does RF Rework Test (local) hold?

Player hours over seven days place RF Rework Test (local) at #14,221, within the top 64% of ranked servers.

Schedules

What happens on RF Rework Test (local) on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for RF Rework Test (local)?

The record of RF Rework Test (local)'s wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 3 days 7 hours ago.

Map and rules

Which rules and settings are recorded for RF Rework Test (local)?

Gather rate for RF Rework Test (local): not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is RF Rework Test (local) played?

A procedural map, generated by the game, is what RF Rework Test (local) runs.

Filters

On Rust Graphs, which lists and filters contain RF Rework Test (local)?

On Rust Graphs, RF Rework Test (local) is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On RF Rework Test (local), what is meant by each tag?

The game's server browser reads these tags from RF Rework Test (local): gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join RF Rework Test (local)?

In Rust, press F1 and type client.connect 86.85.213.120:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded