StatusLive Servers online11,844 Players83,167 Populated3,755 Wiped · 3 h280 Interval5 min Date29 OCT 2026

DWG RG-S5195Server sheetchecked 12m ago

Testserver

Online 87.104.253.168:28015 checked 12m ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average1peak 1
Rank#5,195top 23%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75118:0000:0006:0001:0007:0013:00

Hourly average and peak, UTC.

Fig. 1Players on Testserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:42 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Testserver, and is it online now?

Testserver is up at this moment. 42 of 72 hours up over the last 3 full days, which is 58% of the time. The first sighting of it by Rust Graphs was on 25 October 2026.

What location is recorded for Testserver?

A region is not published by Testserver. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 87.104.253.168:28015.

What Rust version is recorded for Testserver?

Rust network protocol 2635 and build 168909 on Linux: that is what Testserver runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Testserver?

0 of 2 slots on Testserver are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 1 players.

Against other Rust servers, where is Testserver placed?

Player hours over seven days place Testserver at #5,195, within the top 23% of ranked servers.

Wipe times

What is recorded on Testserver on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Testserver?

The record of Testserver's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 21 hours ago the current world was made.

Settings

Which rules and settings are recorded for Testserver?

Gather rate for Testserver: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

Which map has Testserver loaded?

A procedural map, generated by the game, is what Testserver runs.

Filters

On Rust Graphs, which lists and filters contain Testserver?

These Rust Graphs lists include Testserver: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On Testserver, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Testserver publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Testserver?

Connect with client.connect 87.104.253.168:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp2
Max players Slots: 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded