StatusLive Servers online11,841 Players77,907 Populated3,836 Wiped · 3 h157 Interval5 min Date27 OCT 2026

DWG RG-S15398Server sheetchecked 14d ago

LOCAL SERVER

Offline 87.117.25.243:28015 checked 14d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,398top 71%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LOCAL SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct8 Oct11 Oct14 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:22 UTC22d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average
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04
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for LOCAL SERVER, and is it up?

The current state of LOCAL SERVER is offline, with the last sighting 14 days 14 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is LOCAL SERVER hosted?

There is no region published by LOCAL SERVER. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 87.117.25.243:28015.

On which Rust version is LOCAL SERVER running?

The platform is Windows and the version is Rust network protocol 2634 and build 167584 on LOCAL SERVER. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for LOCAL SERVER?

The latest refresh records LOCAL SERVER as offline, last seen 14 days 14 hours ago.

Against other Rust servers, where is LOCAL SERVER placed?

Within the top 71% of all ranked servers: LOCAL SERVER at #15,398 for player hours, seven days recorded.

Wipe data

What is recorded on LOCAL SERVER on wipe day?

At their busiest, its recent wipes drew 1 players on average. 44 hours after the latest wipe, the crowd peaked.

On LOCAL SERVER, when do wipes occur?

Too few wipes are on record for LOCAL SERVER to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 22 days 9 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for LOCAL SERVER?

No gather rate is stated in the name of LOCAL SERVER. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is LOCAL SERVER played?

A procedural map, generated by the game, is what LOCAL SERVER runs.

Tags

On Rust Graphs, which lists and filters contain LOCAL SERVER?

The Rust Graphs lists that carry LOCAL SERVER are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On LOCAL SERVER, what is meant by each tag?

The game's server browser reads these tags from LOCAL SERVER: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to LOCAL SERVER?

Enter client.connect 87.117.25.243:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build 167584 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded