DWG RG-S4854Server sheetchecked 13m ago
Chill
Online 87.120.167.233:29081 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 15:28 UTC3d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is Chill online, and what uptime has been recorded?
Right now, Chill is recorded as online. About 2 days 8 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 18 October 2026.
How does Chill perform, as measured?
135 server fps on average over the last 48 hours, and never under 120. Counted at its highest: 108,912 entities, buildings, deployables and the rest of the world included. 3,929 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Chill?
A region is not published by Chill. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 87.120.167.233:29081 is its address.
On which Rust version is Chill running?
The platform is Linux and the version is Rust network protocol 2635 and build 167781 on Chill. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Chill?
Current player count on Chill: 0, of 30 slots. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 22:00 UTC: 2 players.
In the rankings, which position does Chill hold?
Over the last seven days, Chill records #4,854 for player hours: the top 22% of all ranked servers.
Schedules
What is recorded on Chill on wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
On Chill, when do wipes occur?
The record of Chill's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 3 days 15 hours ago.
Rules and settings
Which rules and settings are recorded for Chill?
The name of Chill records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
On which map is Chill played?
Size 4,250 with seed 1337: that is the procedural map Chill runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.
Lists and filters
Where does Chill appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Chill are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on Chill?
gmvanilla (Game mode): The mode is vanilla survival; mp30 (Max players): 30 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Chill publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Chill?
Enter client.connect 87.120.167.233:29081 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://gamever.io.
Server tags
Published as mp30,ptrak,$r?,v2635,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp30
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
