StatusLive Servers online11,607 Players35,149 Populated2,874 Wiped · 3 h60 Interval5 min Date28 OCT 2026

DWG RG-S15425Server sheetchecked 9m ago

[EU] Survivor

Online EU 87.212.65.214:28015 checked 9m ago

vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,425top 69% · #2593 in EU
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Survivor
Fig. 2

Server performance

05010015020005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct23 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:26 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [EU] Survivor, and is it up?

Right now, [EU] Survivor is recorded as online. About 32 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.

How does [EU] Survivor perform, as measured?

Average server fps over the last 48 hours is 122; the lowest was 100. Counted at its highest: 111,709 entities, buildings, deployables and the rest of the world included. 3,507 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is [EU] Survivor hosted?

The EU tag is how [EU] Survivor lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 87.212.65.214:28015.

On which Rust version is [EU] Survivor running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [EU] Survivor. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on [EU] Survivor?

Current player count on [EU] Survivor: 0, of 100 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does [EU] Survivor hold?

The same seven-day player-hour count places [EU] Survivor at #2,593 within Europe, #15,425 across all ranked servers and in the top 69% of them.

Wipe times

What happens on [EU] Survivor on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [EU] Survivor?

The record of [EU] Survivor's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 8 days 2 hours ago.

Rules and settings

Which rules and settings are recorded for [EU] Survivor?

Gather rate for [EU] Survivor: not stated in the name. Eight players per group: the default for the game. build & creative, sandbox building, no gathering, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

On which map is [EU] Survivor played?

Size 4,500 with seed 6738: that is the procedural map [EU] Survivor runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain [EU] Survivor?

The Rust Graphs lists that carry [EU] Survivor are: Europe servers, plotted, Modded Rust servers and Rust build servers, plotted live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On [EU] Survivor, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^k (Build server): Design and practise bases here; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe are the tags [EU] Survivor publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is [EU] Survivor joined?

Connect with client.connect 87.212.65.214:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Gameplay

^k
Build server Design and practise bases here.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded