DWG RG-S3825Server sheetchecked 13m ago
Pop_Rust_Classic
Online 87.224.251.94:39998 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:48 UTC FW28d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Pop_Rust_Classic, and is it online now?
At this moment Pop_Rust_Classic is online. About 45 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does Pop_Rust_Classic perform, as measured?
The last 48 hours give an average of 40 server fps and a floor of 28. Counted at its highest: 122,614 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,799 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Pop_Rust_Classic?
A region is not published by Pop_Rust_Classic. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 87.224.251.94:39998 is its address.
What Rust version is recorded for Pop_Rust_Classic?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Pop_Rust_Classic. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Pop_Rust_Classic?
At the last refresh, Pop_Rust_Classic recorded 3 players across 200 slots. Averaged across seven days, the player count is 1, with a peak of 5. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 4 players.
What rank has been recorded for Pop_Rust_Classic?
Within the top 17% of all ranked servers: Pop_Rust_Classic at #3,825 for player hours, seven days recorded.
Schedules
What happens on Pop_Rust_Classic on the day of a wipe?
An average of 7 players was recorded at the busiest point of its recent wipes. 23 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Pop_Rust_Classic?
At Pop_Rust_Classic the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 28 days ago. A wipe every month is the schedule its tags set out.
Rules and settings
What settings and rules apply on Pop_Rust_Classic?
The name of Pop_Rust_Classic records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. Plugins run: Oxide. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.
On which map is Pop_Rust_Classic played?
Seed 1189436084 and size 4,500 define the procedural map Pop_Rust_Classic generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Pop_Rust_Classic appear among the Rust Graphs lists and filters?
On Rust Graphs, Pop_Rust_Classic is placed in these lists: Rust community servers, plotted and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On Pop_Rust_Classic, what is meant by each tag?
Tags published by Pop_Rust_Classic, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): Plugin framework: Oxide (uMod). The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Pop_Rust_Classic joined?
Enter client.connect 87.224.251.94:39998 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://t.me/rust_pve.
Server tags
Published as mp200,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
