DWG RG-S15349Server sheetchecked 7m ago
THE LION SQUAD Tirol Rust Server [PvP][DE/AT]
Online 87.247.213.69:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is THE LION SQUAD Tirol Rust Server [PvP][DE/AT], and is it online now?
Right now, THE LION SQUAD Tirol Rust Server [PvP][DE/AT] is recorded as online. The uptime it reports puts the last restart at about 15 days 8 hours ago. 144 of 168 hours up over the last 7 full days, which is 86% of the time. First seen by Rust Graphs on 13 September 2026.
How does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] perform, as measured?
36 server fps on average over the last 48 hours, and never under 24. Counted at its highest: 123,246 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,377 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
No region is published by THE LION SQUAD Tirol Rust Server [PvP][DE/AT]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 87.247.213.69:28015.
What Rust version is recorded for THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
On Linux, THE LION SQUAD Tirol Rust Server [PvP][DE/AT] runs Rust network protocol 2604 and build 136402. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
At the last refresh, THE LION SQUAD Tirol Rust Server [PvP][DE/AT] recorded 0 players across 100 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does THE LION SQUAD Tirol Rust Server [PvP][DE/AT] hold?
Player hours over seven days place THE LION SQUAD Tirol Rust Server [PvP][DE/AT] at #15,349, within the top 69% of ranked servers.
Wipe data
On THE LION SQUAD Tirol Rust Server [PvP][DE/AT], when do wipes occur?
The record of THE LION SQUAD Tirol Rust Server [PvP][DE/AT]'s wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 356 days 4 hours ago.
Map and rules
Which rules and settings are recorded for THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
The name of THE LION SQUAD Tirol Rust Server [PvP][DE/AT] records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
On which map is THE LION SQUAD Tirol Rust Server [PvP][DE/AT] played?
THE LION SQUAD Tirol Rust Server [PvP][DE/AT] runs a procedural map of size 4,500 with seed 1059137560, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain THE LION SQUAD Tirol Rust Server [PvP][DE/AT]?
The Rust Graphs lists that carry THE LION SQUAD Tirol Rust Server [PvP][DE/AT] are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On THE LION SQUAD Tirol Rust Server [PvP][DE/AT], what is meant by each tag?
The game's server browser reads these tags from THE LION SQUAD Tirol Rust Server [PvP][DE/AT]: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2604 (Protocol): Your game must match protocol 2604 to join; cs136402 (Build): The game build is 136402; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is THE LION SQUAD Tirol Rust Server [PvP][DE/AT] joined?
Enter client.connect 87.247.213.69:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://lionsquad.at is its website.
Server tags
Published as mp100,ptrak,$r?,v2604,gmrust,cs136402,ts8,^o^z
Game
gmrust
mp100
ts8
v2604
cs136402
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.