StatusLive Servers online11,647 Players32,606 Populated2,787 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S13219Server sheetchecked 36d ago

Flutes Local Rust Dev

Offline 88.186.146.202:28015 checked 36d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,219top 57%
Last wipe36d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Flutes Local Rust Dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 21:39 UTC36d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Flutes Local Rust Dev, and is it up?

Flutes Local Rust Dev is offline at this moment; 36 days 4 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 22 September 2026.

What location is recorded for Flutes Local Rust Dev?

There is no region published by Flutes Local Rust Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 88.186.146.202:28015.

What Rust version is recorded for Flutes Local Rust Dev?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on Flutes Local Rust Dev. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Flutes Local Rust Dev?

Flutes Local Rust Dev is not responding at the latest refresh; the last record of it online is 36 days 4 hours ago.

In the rankings, which position does Flutes Local Rust Dev hold?

Within the top 57% of all ranked servers: Flutes Local Rust Dev at #13,219 for player hours, seven days recorded.

Wipe times

What is recorded on Flutes Local Rust Dev on wipe day?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.

On Flutes Local Rust Dev, when do wipes occur?

The record of Flutes Local Rust Dev's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 36 days 6 hours ago.

Rules and settings

Which settings does Flutes Local Rust Dev run, and what rules?

The name of Flutes Local Rust Dev records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Flutes Local Rust Dev?

Flutes Local Rust Dev runs a procedural map, which the game generates.

Lists and filters

Where does Flutes Local Rust Dev appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Flutes Local Rust Dev: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Flutes Local Rust Dev, what is meant by each tag?

Tags published by Flutes Local Rust Dev, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Flutes Local Rust Dev joined?

In Rust, press F1 and type client.connect 88.186.146.202:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded