StatusLive Servers online11,618 Players39,491 Populated2,997 Wiped · 3 h101 Interval5 min Date28 OCT 2026

DWG RG-S7146Server sheetchecked 11h ago

Local Test

Offline 88.216.63.86:28015 checked 11h ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#7,146top 32%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75108:0009:0011:0012:0018:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Local Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 18:46 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Local Test online, and what uptime has been recorded?

Local Test is offline at this moment; 11 hours ago is when it was last seen. For the last 7 full days the record is 41 of 168 hours up, 24% of the time. On 9 October 2026 is when Rust Graphs first saw it.

In which location is Local Test hosted?

No region is published by Local Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 88.216.63.86:28015 is its address.

What Rust version is recorded for Local Test?

On Windows, Local Test runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Local Test?

The latest refresh records Local Test as offline, last seen 11 hours ago. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 08:00 UTC, at an average of 0 players.

In the rankings, which position does Local Test hold?

Player hours over seven days place Local Test at #7,146, within the top 32% of ranked servers.

Wipe times

What is recorded on Local Test on wipe day?

The recent wipes averaged a busiest count of 1 players. At 8 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Local Test?

Local Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 13 hours ago.

Map and rules

Which rules and settings are recorded for Local Test?

The name of Local Test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for Local Test?

A procedural map, generated by the game, is what Local Test runs.

Tags

Where does Local Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local Test: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test?

The game's server browser reads these tags from Local Test: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Local Test?

In Rust, press F1 and type client.connect 88.216.63.86:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded