DWG RG-S15426Server sheetchecked 1d ago
LOCAL raid difficulty validation
Offline 89.106.72.63:28125 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is LOCAL raid difficulty validation, and is it online now?
The current state of LOCAL raid difficulty validation is offline, with the last sighting 45 hours ago. 0 of 24 hours up over the last 1 full day, which is 0% of the time. On 26 October 2026 is when Rust Graphs first saw it.
What location is recorded for LOCAL raid difficulty validation?
There is no region published by LOCAL raid difficulty validation. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 89.106.72.63:28125.
What Rust version is recorded for LOCAL raid difficulty validation?
On Windows, LOCAL raid difficulty validation runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on LOCAL raid difficulty validation?
No response from LOCAL raid difficulty validation; the server was last seen 45 hours ago. The seven-day mean on this server is 0 players.
Against other Rust servers, where is LOCAL raid difficulty validation placed?
Player hours over seven days place LOCAL raid difficulty validation at #15,426, within the top 69% of ranked servers.
Schedules
Which times and days are wipes plotted at on LOCAL raid difficulty validation?
Too few wipes are on record for LOCAL raid difficulty validation to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 45 hours ago.
Rules and settings
What settings and rules apply on LOCAL raid difficulty validation?
The name of LOCAL raid difficulty validation records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Tags
On Rust Graphs, which lists and filters contain LOCAL raid difficulty validation?
On Rust Graphs, LOCAL raid difficulty validation is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meaning is attached to each tag on LOCAL raid difficulty validation?
The game's server browser reads these tags from LOCAL raid difficulty validation: gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join LOCAL raid difficulty validation?
Connect with client.connect 89.106.72.63:28125: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.