DWG RG-S15373Server sheetchecked 2h ago
SKP Testserver
Online 89.163.188.215:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is SKP Testserver, and is it online now?
Right now, SKP Testserver is recorded as online. The uptime it reports puts the last restart at about 15 days 5 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.
How does SKP Testserver perform, as measured?
13 server fps on average over the last 48 hours, and never under 8. Counted at its highest: 117,186 entities, buildings, deployables and the rest of the world included. Memory use peaked at 7,672 MB. Players feel low fps and a climbing entity count as lag.
In which location is SKP Testserver hosted?
A region is not published by SKP Testserver. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 89.163.188.215:28015.
What Rust version is recorded for SKP Testserver?
The platform is Linux and the version is Rust network protocol 2634 and build 167584 on SKP Testserver. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on SKP Testserver?
0 of 10 slots on SKP Testserver are taken at the latest refresh. The seven-day mean on this server is 0 players.
Against other Rust servers, where is SKP Testserver placed?
Player hours over seven days place SKP Testserver at #15,373, within the top 69% of ranked servers.
Wipe times
On SKP Testserver, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 14 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on SKP Testserver?
SKP Testserver's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 16 days 4 hours ago.
Map and rules
What settings and rules apply on SKP Testserver?
Gather rate for SKP Testserver: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has SKP Testserver loaded?
SKP Testserver runs a procedural map of size 4,500 with seed 1203837342, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain SKP Testserver?
These Rust Graphs lists include SKP Testserver: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On SKP Testserver, what is meant by each tag?
The game's server browser reads these tags from SKP Testserver: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is SKP Testserver joined?
Connect with client.connect 89.163.188.215:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.