DWG RG-S9929Server sheetchecked 7m ago
Gamed!de
Online 89.163.189.125:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:40 UTC26d ago | 1 | – | running | 0 |
| Fri 2 Oct, 19:09 UTC26d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Gamed!de, and is it online now?
Right now, Gamed!de is recorded as online. Counted from its reported uptime, the last restart was about 6 days 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 2 October 2026.
What does the recorded performance of Gamed!de show?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 67,302 entities, buildings, deployables and the rest of the world included. 3,181 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for Gamed!de?
There is no region published by Gamed!de. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 89.163.189.125:28015.
What Rust version is recorded for Gamed!de?
Rust network protocol 2635 and build 168909 on Linux: that is what Gamed!de runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What player count is recorded on Gamed!de?
Current player count on Gamed!de: 0, of 8 slots. The seven-day mean is 0 players; the peak over the same period is 1.
Against other Rust servers, where is Gamed!de placed?
Within the top 44% of all ranked servers: Gamed!de at #9,929 for player hours, seven days recorded.
Schedules
What happens on Gamed!de on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Gamed!de?
Gamed!de's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 26 days 9 hours ago.
Map and rules
Which settings does Gamed!de run, and what rules?
No gather rate is stated in the name of Gamed!de. No group limit is published. hardcore, The hardest mode Facepunch makes, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
On which map is Gamed!de played?
A procedural map, made by the game, is what Gamed!de runs, sized 3,500.
Filters
Where does Gamed!de appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Gamed!de: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Which meaning is attached to each tag on Gamed!de?
Tags published by Gamed!de, and read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, which is harsher; mp8 (Max players): Slots: 8; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Gamed!de joined?
Enter client.connect 89.163.189.125:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp8,ptrak,$r?,v2635,gmhardcore,cs168909,ts0
Game
gmhardcore
mp8
ts0
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.