DWG RG-S4690Server sheetchecked 9m ago
Gamed!de SNF
Online 89.163.193.54:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:17 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Gamed!de SNF online, and what uptime has been recorded?
Gamed!de SNF is up at this moment. Counted from its reported uptime, the last restart was about 20 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
Is Gamed!de SNF stable in the figures recorded?
Average server fps over the last 48 hours is 29; the lowest was 2. Counted at its highest: 118,442 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,485 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Gamed!de SNF?
No region is published by Gamed!de SNF. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 89.163.193.54:28015.
What Rust version is recorded for Gamed!de SNF?
On Linux, Gamed!de SNF runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for Gamed!de SNF?
At the last refresh, Gamed!de SNF recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 4. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 1 players.
What rank has been recorded for Gamed!de SNF?
Within the top 21% of all ranked servers: Gamed!de SNF at #4,690 for player hours, seven days recorded.
Schedules
What happens on Gamed!de SNF on the day of a wipe?
At their busiest, its recent wipes drew 3 players on average. 34 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Gamed!de SNF?
The record of Gamed!de SNF's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 26 days 22 hours ago the current world was made.
Map and rules
What settings and rules apply on Gamed!de SNF?
No gather rate is stated in the name of Gamed!de SNF. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Gamed!de SNF?
Size 4,500 with seed 6738: that is the procedural map Gamed!de SNF runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Gamed!de SNF?
On Rust Graphs, Gamed!de SNF is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Gamed!de SNF?
Tags published by Gamed!de SNF, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Gamed!de SNF joined?
Connect with client.connect 89.163.193.54:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.