StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h23 Interval5 min Date28 OCT 2026

DWG RG-S15373Server sheetchecked 2h ago

LATIA (TEST) SERVER

Online 89.169.30.162:25570 checked 2h ago

moddedoxide
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,373top 69%
Last wipe27d agono schedule published
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123415:0016:0017:00

Hourly average and peak, UTC.

Fig. 1Players on LATIA (TEST) SERVER
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct5 Oct18 Oct22 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for LATIA (TEST) SERVER, and is it up?

At this moment LATIA (TEST) SERVER is online. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for LATIA (TEST) SERVER?

There is no region published by LATIA (TEST) SERVER. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 89.169.30.162:25570 is its address.

On which Rust version is LATIA (TEST) SERVER running?

Rust network protocol 2635 and build 167781 on Linux: that is what LATIA (TEST) SERVER runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for LATIA (TEST) SERVER?

Current player count on LATIA (TEST) SERVER: 0, of 5 slots. The seven-day mean on this server is 0 players.

What rank has been recorded for LATIA (TEST) SERVER?

Player hours over seven days place LATIA (TEST) SERVER at #15,373, within the top 69% of ranked servers.

Wipe data

What happens on LATIA (TEST) SERVER on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on LATIA (TEST) SERVER?

Once a month, with the force wipe, is when LATIA (TEST) SERVER wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 27 days ago.

Settings

Which rules and settings are recorded for LATIA (TEST) SERVER?

Gather rate for LATIA (TEST) SERVER: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is LATIA (TEST) SERVER played?

LATIA (TEST) SERVER runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain LATIA (TEST) SERVER?

These Rust Graphs lists include LATIA (TEST) SERVER: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On LATIA (TEST) SERVER, what is meant by each tag?

The game's server browser reads these tags from LATIA (TEST) SERVER: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is LATIA (TEST) SERVER joined?

Enter client.connect 89.169.30.162:25570 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players Slots: 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded